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<author>
    <name>Softwarebox</name>
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<title>&#x57;&#x65;&#x69;&#x74;&#x65;&#x72;&#x65;</title>
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<updated>2026-04-22T16:22:45+02:00</updated>
    
        <entry>
            <title type="text">Skatter V2 for SketchUp</title>
            <id>https://www.softwarebox.de/skatter-v2-for-sketchup</id>
            <link href="https://www.softwarebox.de/skatter-v2-for-sketchup"/>
            <summary type="html">
            <![CDATA[
                
                                    The most powerful Scattering Extension for SketchUp. Render huge amounts of vegetation, quickly populate city blocks, create parametric assemblies, crowds, carpets, etc.
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            </summary>
            <content type="html">
            <![CDATA[
                Bring your models to life Cover your terrains with vegetation presets with a couple of clicks, or bring your own assets to quickly populate your scenes with people, rocks, cars, buildings, furniture... Render without restrictions Through its &quot;Render only&quot; feature, Skatter sends all the scattering information directly to the render engines, bypassing Sketchup. That way, you keep a lightweight and responsive SketchUp model, while still being able to render huge amounts of objects. Mimic Nature&#039;s organic appearance Nature is both random and organized. Skatter has many features to simulate both and fine-tune the asset distribution and placement. Content Library Skatter comes bundled with 3D Bazaar, an extensive repository of high-quality render-ready assets. Many vegetation assets come with ready-to-use Skatter compositions, so you can instantly apply them in your scene without spending time finding the right parameters. You are always in control Manually or parametrically fine-tune the distribution of objects using masks and other advanced features. Speed up your workflow The clean and intuitive User Interface will get you started in no time, while allowing you to precisely fine-tune advanced parameters. Skatter is also non-destructive: you can go back and edit your work at any time. Every option and parameter is saved, so there is no need to delete everything and restart from scratch.
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            </content>
            <updated>2021-11-24T00:00:00+01:00</updated>
        </entry>
    
    
        <entry>
            <title type="text">Transmutr Artist for SketchUp</title>
            <id>https://www.softwarebox.de/lindale-transmutr-artist-for-sketchup</id>
            <link href="https://www.softwarebox.de/lindale-transmutr-artist-for-sketchup"/>
            <summary type="html">
            <![CDATA[
                
                                    With Transmutr you can convert various 3D formats to SketchUp files with powerful features such as automated render-ready materials and proxies, geometry simplification, as well as options like scaling, unit conversion and axes/origin transformation.
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            </summary>
            <content type="html">
            <![CDATA[
                Automated render-ready materials Automatically convert render-ready materials or tweak them with just a few clicks. Transmutr extracts as much data as possible from the source file to automatically create render-ready materials. This saves you from tedious manual work to recreate materials that were already made in the source software (3dsmax, etc). Of course, you can easily edit and tweak the materials by adding maps or adjusting the main values. Automated proxies With a single click, Transmutr can generate proxies for V-Ray, Thea and Enscape. For the placeholder, you can choose between various options, like Bounding Box, Face Skipping, Simplified Geometry, Billboard, etc. Geometry simplification Simplify high-poly objects with millions of faces down to a few thousands or hundreds. As SketchUp cannot handle very high-poly objects, Transmutr can drastically reduce the number of faces, while preserving the overall shape of the original object. You can fine-tune the simplification level to get exactly the result you want. Direct link with Quixel Megascans Bridge With a couple of clicks, you can send Megascans assets from Quixel Bridge to SketchUp. Transmutr will make sure everything is converted correctly, you will get all the materials settings set up in the Megascans asset, down to the perfect amount of reflection or displacement. Adjust units, scale and axes Scale the model, adjust the origin or change the Up Axis with just a couple clicks. Clean model hierarchy Transmutr keeps the model hierarchy, while simplifying it to avoid redundent nesting. Transmutr supports instancing, and will generate components in this case. Otherwise, it will generate groups. All render engines can benefit from Transmutr! Transmutr generates render-ready materials and proxies for V-Ray, Thea and Enscape. But if you use another render engine, you can still take advantage of Transmutr&#039;s clean files, geometry simplification, direct link with Megascans, etc!
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            </content>
            <updated>2021-11-24T00:00:00+01:00</updated>
        </entry>
    
    
        <entry>
            <title type="text">Raylectron V5 (CPU/GPU) for SketchUp</title>
            <id>https://www.softwarebox.de/software/sketchup/sketchup-plug-ins/weitere/1517/raylectron-v5-cpu/gpu-for-sketchup</id>
            <link href="https://www.softwarebox.de/software/sketchup/sketchup-plug-ins/weitere/1517/raylectron-v5-cpu/gpu-for-sketchup"/>
            <summary type="html">
            <![CDATA[
                
                                    Raylectron is a simple, fast and a powerful Sketchup render plugin. It will change your 3D models into a photo-realistic image or video.
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            </summary>
            <content type="html">
            <![CDATA[
                Professional artists, hobbyist or anyone who creates 3D designs and wishes to turn their models into photorealism presentations, and/or to view their models in 3D stereo as if they were real, now have the opportunity to use Raylectron. Raylectron already contains just about all the settings to fine tune the output, therefore, no further processing by other software is required. The material editor is simple, yet powerful. Any materials can produce different effects, such as reflection (like mirror), refraction (like glass), transparency, glossiness, shininess, bump maps, normal maps and background images. Create your own grass &amp; fur. Shadows are not fake or simulated like &quot;Soft shadows&quot;. Caustics are also real, not fake or simulated.
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            </content>
            <updated>2022-10-07T00:00:00+02:00</updated>
        </entry>
    
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