Shaderlight Pro 2019 for SketchUp

Shaderlight is an interactive rendering software plug-in to SketchUp that lets you create high quality images, quickly and simply.
Shaderlight Pro 2019 for SketchUp

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ab 379,00 €

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  • engl.
 Interactive, intuitive 3D rendering software for SketchUp Shaderlight is an interactive... mehr

 Interactive, intuitive 3D rendering software for SketchUp

Shaderlight is an interactive 3D rendering plug-in for SketchUp that enables anyone to transform a SketchUp model in to a photorealistic render. Whether you're an architect, interior designer, 3D rendering expert or using SketchUp for fun, the simple to use yet powerful technology behind Shaderlight will bring your designs to life.

Now with even more simple to use features, Shaderlight now gives you even more control over how you render your SketchUp models, with the ability to animate your SketchUp scenes and render to the cloud.

What’s new in Shaderlight 2019?

The latest release of Shaderlight has full support for the latest release of SketchUp and includes some new additions to improve your workflow when rendering with Shaderlight.
  • SketchUp 2019 support
    Shaderlight supports the 2019 release of SketchUp.
  • Transparent objects can now remain transparent in chalk renders
    In previous releases, the ‘chalk’ render mode would make all objects appear white and opaque. In this release, there is a new ‘Transparent glass’ option when chalk mode is active, which makes most transparent objects render in their non-chalk mode. This can make form and massing studies more intuitive when large areas of transparency are used.
  • Shaderlight’s render settings can now be saved independently for each SketchUp scene
    The Shaderlight Render Settings dialog now has an option to save the current settings with the active SketchUp scene, making it possible to save different settings for all or some of the scenes in a model.
  • Shaderlight now prevents your computer from entering idle sleep mode while rendering
    If a long-running render has been started, it will no longer be interrupted by the computer entering idle sleep mode. Idle sleep is re-enabled after the render completes and the computer can always be forced to sleep manually.
  • Shaderlight now suspends App Nap for the plugin while rendering on macOS
    On macOS, the operating system can put a process into ‘App Nap’ if none of its windows are currently visible. This drastically reduces the amount of CPU time it receives and, in Shaderlight’s case, effectively pauses rendering if you switch to another program and cover up the Shaderlight render window. Shaderlight will now ask the operating system not to put it into App Nap while a render is in progress, to ensure that the render completes in a reasonable time.
  • Addition of a 4K UHD output resolution preset
    This increasingly common resolution is now easier to select.
  • The Shaderlight Message window has been tweaked so that it remains legible when macOS’s dark mode is in effect
    The previous release of Shaderlight introduced a warning if you attempt to close the Shaderlight render window while a render is underway, to help prevent unintended loss of progress. This release extends that warning to the use of the ‘Quit Shaderlight’ menu option.

Systemvoraussetzungen

Minimum:
  • 2 GB RAM
  • SketchUp 2014
Recommended:
  • 8 GB RAM (If you are rendering larger resolution images you will benefit from more RAM, especially if you are working in Auto Update mode. Single (Tiled) mode uses a lot less memory and can be used to render high quality high resolution images)
  • 2GHz+ quad-core processor
 Some things to consider:
  • Shaderlight will make full use of a multi-core processor and will use all cores of all CPUs.
  • Shaderlight won’t use the GPU for rendering. SketchUp can use the GPU for its own display, so interactions in SketchUp might benefit.
  • Any given render will require a certain amount of RAM, and having more will not improve render times. Having less than that amount will dramatically increase render times as memory is swapped on and off the hard drive. Unfortunately, it’s very difficult to predict the amount of RAM needed in advance. In our experience, 8GB is enough for most small-medium complexity scenes at resolutions below 1920x1080. 16GB is enough for more complex scenes at 1920x1080.  As it’s difficult to know beforehand how much RAM you’ll need, it’s worth planning an upgrade path for your future needs.

Windows

  • Windows 8.1 or later
  • Internet Explorer 8 or above is required on Windows platforms

Mac

  • Mac OS X 10.9 or later
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