Redshift 3.x

Redshift is a high-performance production-quality renderer that supports biased rendering techniques for incredibly fast noise-free renders.

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Maint. / Laufzeit:

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Preis:
ab 425,00 €

inkl. MwSt.

  • Mac/Win/Linux
  • engl.
Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of... mehr
Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications.
 
 

Works with your software

 
Redshift works with a number of industry standard applications for a seamless integration into your pipeline
 
  • Autodesk Maya
  • Autodesk 3ds Max
  • Cinema 4D
  • SideFX Houdini
  • The Foundry Katana

 

Features:


Core
Redshift has the features and uncompromising quality of a CPU renderer, but at GPU rendering speeds. Unlike other GPU renderers out there, Redshift is a biased renderer that allows the user to adjust the quality of individual techniques in order to get the best performance/quality balance for their production.

Shading and texturing
Redshift supports complex, advanced shading networks and texturing capabilities as required for production-quality rendering.

Lighting
Choose from a wide variety of light types. All lights are multiple importance sampled for the cleanest results using the fewest samples. Redshift also supports per-object light/shadow linking for great artistic control.

Cameras
Redshift supports all commonly used camera types, as well advanced controls for physical camera effects.

AOVs
Redshift supports a comprehensive set of AOVs for the most demanding post-production compositing needs.
Redshift is licensed per-machine with no limit on the number of GPUs*. No distinction is made... mehr

Nutzungsbedingungen

Redshift is licensed per-machine with no limit on the number of GPUs*. No distinction is made between workstations and render nodes; 1 license is good for 1 machine. The Maya, 3ds Max, Softimage, C4D, Houdini and Katana plugins (and any future plugins) are included free with all Redshift licenses, so you can use either or both at no extra charge.
*Each instance of Redshift can currently use up to 8 GPUs concurrently. To take advantage of more than 8 GPUs on a single machine, you can launch multiple instances of Redshift each rendering a different job on a different subset of available GPUs.

Systemvoraussetzungen

  • 8GB of system memory, 16GB recommended
  • Processor with SSE2 support (Pentium4 or better), Intel i7 or Xeon recommended
  • NVidia GPU with CUDA compute capability 3.0 or higher and 4GB VRAM
  • Single GPU (Multiple GPUs recommended)

3D Applications Supported
  • Autodesk Maya (Windows, Linux and macOS): 64-bit edition. 2014 or later
  • Autodesk 3dsMax: 64-bit edition. 2013 or later
  • Maxon Cinema4D (Windows and macOS): 64-bit edition. R16 or later
  • SideFX Houdini (Windows, Linux and macOS): 64-bit edition. 15.5 or later
  • The Foundry Katana (Windows, Linux): 64-bit edition. 2.5v4 or later

Windows

  • Microsoft Windows 7 / 8 / 10, 64-bit

Mac

  • macOS Sierra (10.12) or High Sierra (10.13).
  • Mojave (10.14) and Catalina (10.15) is not currently supported because there are no CUDA drivers for that OS!

Does Redshift run on mac?
While Redshift does run on macOS, there are a couple of very important requirements. First, Redshift requires an NVidia GPU. All the recent macs contain AMD GPUs so, by default, they won't run Redshift. You'll need to use an eGPU solution to connect an NVidia GPU to your mac. The second requirement is that macOS must be High Sierra or earlier. Mohave, Catalina and later versions of macOS do not work with NVidia drivers, unfortunately. Please ensure that you try the freely available demo version with your mac to determine compatibility and stability before making a purchase!
The Redshift team is currently working to implement a "Metal" version of Redshift. That version of Redshift will be able to support both AMD GPUs as well as later versions of macOS. We do not have a precise ETA for this but we're currently aiming for Q3 2020.

Sonstige

  • Linux: 64-bit distribution with glibc 2.12 or higher
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