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LightWave 2020

inkl. MwSt.
- Plattform: Mac/Win
- Sprache: engl.
- Art.Nr.: 33936
Lightwave 3D Features
Two New Global Illumination Render Engines
LightWave, long known for the beauty of its render engine, gains new advancements in LightWave 2020 with the redesign of the Global Illumination rendering engine, bringing two versions for artists: Brute Force, an unbiased ra diosity engine, and Irradiance Cache, an interpolated radiosity engine. Using the new render engines independently or in concert will assure you get the real world render results you seek, with higher quality and more control.
Two New Shaders in FiberFX
The new hair shaders in LightWave 2020 deliver more realistic hair leveraging the physical-based renderer. Principled Hair Material is based on the Principled BSDF settings. The five inputs: Color, Cutical Tilt, Roughness, Radial Roughness, and Index of Refraction provide a simple interface for spectacular results. With AFC Hair Shader (Artist Friendly Control a simplified approach) the specular settings are divided into two sections: Primary, for reflection of the front side of the stroke and Secondary for the reflection bounced off the backside of the stroke. Now, you have the option to select a simple artist-friendly shading option or complete control for the look you desire.
OpenVDB Gets New Set of Production Tools
Leading the pack in the LightWave OpenVDB roster is support for Partio particle objects. What you gain is the power of Houdini particles with the simplicity of the LightWave interface. Also included in the new OpenVDB toolset is:
- Advect Point Node Advect particles by velocity grid
- Analysis Node Grid creation Gradient, Curvature, Laplacian, Closest Point, Divergence, Curl, Magnitude, Normalize
- Combine Math Node Combines grids using math operators
- Level Set Morph Morph between level set grids
- Partio Node Load Houdini.HClassic particle files
- VectorGrid Split and Merge Split and merge Vector grids for further experimentation
- Visualize Node Grid viewer with options
Redesigned Motion System
LightWave 2020 provides the ability to change the Rotation Order per item and is saved with the scene file. To clarify, this allows for an easier transition from other applications to LightWave. Additionally, youll avoid instances of Gimbal lock. In addition, allow items you are animating to follow a more natural rotation order.
Local Action Center
LightWave Modeler allows you to impact a group of items all at once in the Local Action Center. Select disparate edges or polygons in your model and act on them as one, locally. Indeed, the Local Action Center works on multiple layers at a time for fast and easy changes.
Tone Mappings
Gain greater control over the look of your render with the new Pixel Filter in LightWave 2020. Use tone mapping: a technique used in image processing and computer graphics to map one set of colors to another to approximate the appearance of high dynamic-range images in a medium that has a more limited dynamic range. Further, as a Pixel Filter, use it in VPR for quick results.
Shedding New Light
In LightWave 2020 the Environment Light has taken on new importance. Now, Environment Lights connect directly to the environment. To explain, this adds direct sampling of the backdrop. The updated Environment Light opens as part of the default scene in Layout, and the new light results in the streamlining of environmental systems.
Scene Editor
Improved workflow in Scene Editor allows you to manage large, complex, and layered scenes with ease.
FBX Interchange
LightWave 2020 provides enhanced pipeline support, increasing access to motion capture for auto-rigging. The FBX format supports even more features. In other words, you get greater flexibility when working with other animation tools.
Instancing
Improved processing time for third-party render engines is with the added ability to set Surface instances to static to stop evaluation at render time.
OpenGL
Updated shaders deliver visualization in the viewport that is closer than ever to the final render.
Improved SSS
Better subsurface scattering algorithm delivers fast, better SSS for your renders.
Untethered
LightWave 2020 allows you to monitor render progress on your mobile device with new applications for iOS and Android.
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Nutzungsbedingungen
Systemvoraussetzungen
Display
- Minimum Graphics Card: NVIDIA® GeForce® 9 series or ATI Radeon HD 4000 series
- Minimum Screen Resolution: 1280 x 1024 pixels
- Recommended Graphics Card: GeForce® 10 series or newer at 1920 x 1080 or better
Installation Requirements
- Storage: All systems require 750MB available hard drive space (excluding content).
Windows
- 64-bit: Windows 7 64-bit through Windows 10 64-bit
- 64-bit Intel® Core 2 or better or AMD64 with SSE4 instruction set (Bulldozer onwards)
- System RAM: 4GB minimum
- Available USB Port (for users with existing hardware dongles)
Mac
- macOS Sierra 10.12 or better
- 64-bit Intel® Processor
- System RAM: 4GB minimum
- Available USB Port (for users with existing hardware dongles)