Buying a plug-in connection improves workflow. The connection seamlessly pushes the model to HDR Light Studio and pulls the environment map back into 3ds Max without having to import/export via the filesystem. Connections allow you to view each of your lighting changes both in HDR Light Studios optimised renderer and in your 3D apps final renderer.
HDR Light Studio‘s environment map (canvas) is shared with the environment map of the supported renderers in 3ds Max. During the lighting process a lower resolution map is used for interactive speed. For the final production rendering in 3DS Max - a full resolution, high dynamic range image is generated and passed through the connection.
Click to Light (New in version 5)
Purchasing a connection allows artists to click on the model within 3ds Max viewports to position lights on the map.
Supported renderers are Mental Ray, iRay, V-Ray, Maxwell, Octane and Thea.
The HDR Light Studio lighting project is embedded within the 3ds Max scene file. So the lighting can be edited in the future whenever reloading the 3ds Max scene.
Send all or part of your 3ds Max scene directly into HDR Light Studio. 3ds Max 2013/2014 choose between Collada and FBX exchange formats. 3ds Max 2015/2016 choose between FBX or Alembic.