Core features of X-Particles
These essential features make X-Particles so versatile and easy to use.
The Emitter Object
The X-Particles Emitter Object is the beating heart of X-Particles, opening up full control over every aspect of each particle.
The System Object
X-Particles is built seamlessly into Cinema 4D like it is part of the application. Compatible with the existing particle modifiers, object deformers, Mograph effectors, Hair and Thinking Particles. If you know how to use the Mograph module, you already know how to use X-Particles. It‘s that easy.
The Control System
Using a simple and unique system of questions and answers, the X-Particles Control System is the brain centre of your particle simulations. You can setup complex rules and events to trigger an unlimited amount of effects.
X-Particles enables you to render particles, splines, smoke and fire, all within the Cinema 4D renderer. A range of shaders are also included for sprites, particle wet maps, skinning colour and even using sound to texture your objects.
xpExplosiaFX Part 1
xpExplosiaFX will become your first stop in the creation of realistic smoke, fire and explosive simulations. Various settings provide you with unparalleled control and interaction. Adjust the voxel size to control the resolution. View different channels such as temperature, velocity and speed. You can isolate each channel, for example, switch off smoke to concentrate on fire or vice versa. Introduce the Forces tab, and add wind to your scene, make the movement erratic, and fine-tune the detail by adding curl turbulence, to produce even more realistic simulations.
xpExplosiaFX Part II
xpExplosiaFX comes with its inbuilt forces, but the real beauty is its ability to interact with other X-Particles Modifiers and Generators.
xpFluidPBD is a particle-based dynamic solver, ideal for fast, small scale fluid simulations. Mix with any of the X-Particles modifiers to fine tune and art direct your fluids.
Our new hybrid SPH solver xpFluidFX uses the latest techniques in fluid dynamics for medium to large scale fluid simulations.
The all-new xpClothFX Dynamics system brings remarkably fast cloth simulations right into the X-Particles workflow. You can drive cloth with any X-Particles Modifier and rip it apart with the advanced tearing options. This feature adds a whole new dimension to motion design effects and destruction VFX shots. xpClothFX, the next chapter in our ongoing journey to bring our users a fully unified dynamics system right inside Cinema 4D.
The next chapter in particle control, with xpFlowField, the possibilities are endless. They can be mixed and layered to push directed particle effects to the next level.Our fantastic new velocity field generator lets you create custom velocity field effects. You can drive particles with Splines, or Object Tangents or Normals, use the Cinema 4D noises to art direct your own custom turbulence. The possibilities with Flow Fields are endless. They can be mixed and layered to truly push directed particle effects to the next level.
Our new xpSplineFlow allows you to quickly design and art direct the flow of particles along a Spline. The Spline Modifier uses multiple forces to push and pull particles in an organic, fluid motion. Control handles are automatically created along the spline. Each handle can be adjusted to size, position and has its own force controls.
Splines can be easily edited, resized and amended; the xpSplineFlow will update in real time. Use xpSplineFlow with other modifiers, such as xpTurbulence and the X-Particles Dynamics Fluid Solvers, enabling you to create organic, realistic fluid simulations effortlessly.
The xpVertexMap Maker has four different modes to manipulate the vertex weight; Vertex Speed, Texture, X-Particles/Object Vertices and xpExplosiaFX.