X-Particles 2018 for Cinema 4D + Cycles 4D Bundle
  • X-Particles 2018 for Cinema 4D + Cycles 4D Bundle

X-Particles 2018 for Cinema 4D + Cycles 4D Bundle

X-Particles uses a unique system of Questions and Actions to get full control over your particle simulations. Cycles 4D is a dedicated bridge plugin allowing Cinema 4D users to access the Cycles rendering engine directly inside Cinema 4D.

Art.Nr.: 32966
Herst.Nr.: XP-CY4D-B
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  • Mac/Win
  • engl.
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Core features of X-Particles

These essential features make X-Particles so versatile and easy to use.
The Emitter Object
The X-Particles Emitter Object is the beating heart of X-Particles, opening up full control over every aspect of each particle.
The System Object
X-Particles is built seamlessly into Cinema 4D like it is part of the application. Compatible with the existing particle modifiers, object deformers, Mograph effectors, Hair and Thinking Particles. If you know how to use the Mograph module, you already know how to use X-Particles. It‘s that easy.
The Control System
Using a simple and unique system of questions and answers, the X-Particles Control System is the brain centre of your particle simulations. You can setup complex rules and events to trigger an unlimited amount of effects.
X-Particles enables you to render particles, splines, smoke and fire, all within the Cinema 4D renderer. A range of shaders are also included for sprites, particle wet maps, skinning colour and even using sound to texture your objects.

New Features

xpExplosiaFX Part 1
xpExplosiaFX will become your first stop in the creation of realistic smoke, fire and explosive simulations. Various settings provide you with unparalleled control and interaction. Adjust the voxel size to control the resolution. View different channels such as temperature, velocity and speed. You can isolate each channel, for example, switch off smoke to concentrate on fire or vice versa. Introduce the Forces tab, and add wind to your scene, make the movement erratic, and fine-tune the detail by adding curl turbulence, to produce even more realistic simulations.
xpExplosiaFX Part II
xpExplosiaFX comes with its inbuilt forces, but the real beauty is its ability to interact with other X-Particles Modifiers and Generators.
xpFluidPBD is a particle-based dynamic solver, ideal for fast, small scale fluid simulations. Mix with any of the X-Particles modifiers to fine tune and art direct your fluids.
Our new hybrid SPH solver xpFluidFX uses the latest techniques in fluid dynamics for medium to large scale fluid simulations.
The all-new xpClothFX Dynamics system brings remarkably fast cloth simulations right into the X-Particles workflow. You can drive cloth with any X-Particles Modifier and rip it apart with the advanced tearing options. This feature adds a whole new dimension to motion design effects and destruction VFX shots. xpClothFX, the next chapter in our ongoing journey to bring our users a fully unified dynamics system right inside Cinema 4D.
The next chapter in particle control, with xpFlowField, the possibilities are endless. They can be mixed and layered to push directed particle effects to the next level.Our fantastic new velocity field generator lets you create custom velocity field effects. You can drive particles with Splines, or Object Tangents or Normals, use the Cinema 4D noises to art direct your own custom turbulence. The possibilities with Flow Fields are endless. They can be mixed and layered to truly push directed particle effects to the next level.
Our new xpSplineFlow allows you to quickly design and art direct the flow of particles along a Spline. The Spline Modifier uses multiple forces to push and pull particles in an organic, fluid motion. Control handles are automatically created along the spline. Each handle can be adjusted to size, position and has its own force controls.
Splines can be easily edited, resized and amended; the xpSplineFlow will update in real time. Use xpSplineFlow with other modifiers, such as xpTurbulence and the X-Particles Dynamics Fluid Solvers, enabling you to create organic, realistic fluid simulations effortlessly.
xpVertexMap Maker
The xpVertexMap Maker has four different modes to manipulate the vertex weight; Vertex Speed, Texture, X-Particles/Object Vertices and xpExplosiaFX.

Cycles 4D

With INSYDIUMs own real-time preview and fully featured node editor, along with our eye for detail and quality, Cycles 4D is the ultimate render companion with unparalleled access to X-Particles.
Unleash the power of your GPUs
Cycles 4D will let you render on multiple graphics cards harnessing the cores and helping you get your renders out on time.

Cycles 4D Real-Time Preview
The Real-Time Preview window loads the scene and lets you work and shade in real-time; see materials and lights update as you change them, allowing you to work faster and focus on whats important.

Cycles 4Ds material system is completely nodal, giving you the power to create unlimited materials and effects
INSYDIUM has designed the system with users in mind, making a modern nodal system that works; and feels like an extension of Cinema 4D. Mix and add unlimited nodes together, from glossy, emissive, diffuse and much more, the scope is endless, the only limitation is your imagination. Cycles 4D Nodes are the complete powerhouse of the system.

Sub Surface Scattering
Using Pixars SSS technology Cycles 4D comes with a fast SSS node giving you the ability to render Skin, Marble, Translucent and many other organic effects.
Motion Blur
Every animation needs real motion blur to push the level of realism; with Cycles 4D you can add motion blur as a global or per object effect. Render Objects, Particles, Mograph, and Hair with realistic camera controlled motion blur.
Rendering Hair is easy in Cycles 4D using the built in Hair BSDF node, by accessing hair controls directly from Cinema 4Ds own Hair material, you get the best of both worlds working seamlessly.
Micro Displacement
Cycles 4D comes with state of the art micro poly displacement, using simple geometry to create incredible detail, from the inbuilt noise nodes to your own textures.
Depth of Field
Use physically correct camera settings to create stunning Depth of Field, test it out in real time in the Real-Time Preview, Blurs, and Bokehs at your fingertips.
Cycles 4D gives you direct access to Cinema 4Ds Mograph cloner colors, let Cycles 4D be an extension of your Cinema workflow.
Jump into the world of Volume Rendering; render Lights and Objects as full Volumetrics, use the powerful Cycles 4D nodes to add Noises and Ramps for stunning results.

Cycles 4D gives you unparalleled access to X-Particles features. See your particles render in real time, drive parameters and access core features. Nothing else comes close to the integration of Cycles 4D and X-Particles.

Cycles 4D opens direct access to X-Particles, control Color, Size, Velocity and more using the inbuilt Particle Info node. Go even deeper with the specialised Point Density Texture node to truly take your particle rendering to the next level.
Smoke and Fire
Render X-Particles Smoke and Fire Simulations with Cycles 4D with the Point Density Node. Get Temperature, Smoke, Fire, and UV data from the Domain Object right into the Node pipeline.
Get right inside your Trails and shade them like never before. The Cycles 4D Attributes node obtains data directly from your particles and pipes it back into the Trails. Render based on Speed, Age, Size and much more.
Dive into the X-Particles Skinner Object with the Cycles 4D Attributes node getting color into your mesh is a breeze.

X-Particles 2018 gives you remarkable speed improvements, faster particle modifiers and adaptive collisions. Also improvements to the xpFluidFX Solver, which means fluids are now physically more accurate, more realistic and so much faster! This release contains necessary bug fixes and some significant new feature updates. Due to the new bridge, its compatible with R14 through to Cinema 4D R20.