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Dragonframe 3.6 + USB Keypad
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  • Dragonframe 3.6 + USB Keypad

DZED Systems:
Dragonframe 3.6 + USB Keypad

Art.Nr.: 31873
Herst.Nr.: DF3


Lizenz:
Standard Software
Vollversion
Medientyp:
Seriennummer
Plattform:
Mac/Win
Sprache:
Multilingual
Voraussetzungen:
Nötig: Endkundendaten inkl. Emailadresse

Lieferzeit:
2 - 4 Tage

Lieferung:
Versand per Paketdienst

345,00 inkl. MwSt., zzgl. Versandkosten

Dragonframe 3 is the next generation of our image capture software for stop motion animation. New features include a visual timeline editor, integrated lip-sync, advanced DMX lighting, motion control and much more.


Dragonframe: Dragonframe 3 includes:
 
  • Frame editing as simple as drag and drop.
  • Multi-character track reading with an intuitive interface.
  • Tabbed workspaces allow easy access to every workspace in a single window interface.
  • Customize the x-sheet to match your needs.
  • Plot precise motion paths that are adjustable at any time.
  • Animate up to 99 separate lighting channels.
  • Motion Control harnessed within a single workspace, enabling advanced camera moves.
  • ...and more
 

Features:
 
FRAME BASED TIMELINE EDITOR
 
Reshoot Frames
 
Do you need to reshoot a few frames in the middle of your scene? Worried about sending the rest of the track off sync with your audio and camera move? NO worries with our Reshoot frames feature. Select those frames and choose ‘Reshoot.‘ The camera icon moves to the first frame and you reshoot. When you‘ve finished, the camera pops back to the end. No accidental frame overwrites and you never lose sync.
 
Audio Elements
 
Configure, with ease, the audio elements you need to work with. View or hide your waveform data, dialogue track, phonetic cues and mouth replacement guides right in the timeline.
 
Visual Timeline
 
With the new frame-based timeline editor in Dragonframe, you can move, delete, copy, hide and make holds with ease. Editing is visual and intuitiveselect a range of frames, pick them up, and drop them at the new location, with the option to insert or overwrite. Or use standard keyboard commands to cut, copy and paste.
 
Perfect Timing
 
Quickly adjust timing by creating holds on frames. Drag a thumbnail to extend a hold. You‘ll be completing pop-through tests in record time.
 
Delete Bin
 
Do you remember when you deleted those frames, only to realize later that they were the perfect shot? Open the delete bin to find all of your deleted frames, then drag and drop them back into your timeline. Make bold editorial choices with the flexibility to change your mind.
 
LIP-SYNC SYSTEM
 
Custom Face Sets
 
Many studios use replacement mouth sets to animate dialogue. You can create a Dragonframe face set by making a multi-layer Photoshop file. You can even specify shape sounds and hot-keys within the PSD file.
 
Lip-Sync, Integrated
 
Perform full lip-sync for multiple characters with replacement mouth and eye sets, directly within the audio workspace.
 
Heads Up Display
 
When you are ready to animate, you can view your track reading information in the animation window via the x-sheet, timeline or heads up character displays.
 
Scene Markers
 
Gain maximum efficiency by track reading your entire project at once. Add markers to specify when each scene or take begins. When you are ready to shoot a scene, you can import just that section of the track reading.
 
Full Review
 
Play back your lip-sync within the audio workspace. Loop through a section, step through it frame by frame, or scrub it with the mouse. When you‘re ready, export a QuickTime movie for other departments to review.
 

TABBED WORKSPACES
 
Multiple Screens
 
You can drag a workspace tab out of its window to give it a new window. Move one or more workspaces onto a second monitor to make the most of your screen real estate.
 
Visual Cues
 
Each workspace has a unique icon, and the workspace name appears in the header bar of the program. Choose which workspaces are shown, and in what order. Set up Dragonframe exactly how you want it to be.
 

The Advantage of Tabs
 
You‘ll love the new tabbed layers of our single window system. This makes moving through DF3 organized and efficient whether you are working on a laptop or a dual-screen workstation.
 

CONFIGURABLE X-SHEET
 
Sketch Paths
 
Draw directly on the x-sheet with the pencil and auto-smooth poly-line tools.
 
Print a Copy
 
Whether you are using letter, legal, A4, A5, or tabloid paper sizes, you can print beautiful hard copies of your x-sheet. Set your paper type, how many frames per division, and how many divisions per page.
 
Export to Excel
 
Gain full control of your x-sheet data by exporting to CSV for use in Excel, Numbers, or any other spreadsheet program. This includes all of your track reading and Arc motion control move data.
 
Docked X-Sheet
 
The new docked x-sheet opens to the right of your animation window. Now you can organize your columns as you wishresizing and customizing your x-sheet layout.
 

VECTOR BASED DRAWING TOOLS
 
Preview Motion Paths
 
Draw an auto-smoothed polyline to mark the path of a character. Then open the increment editor to add ticks to the linebreaking it up over time. You can adjust the ticks for eases and even test the timing, all before you start animating.
 
Versatile Shape Collection
 
Draw lines, auto-smoothed polylines, circles, rectangles, or tick marks. You can even draw freehand with the pencil tool.
 
Vector is Better
 
If you‘ve ever needed to mark the screen for a motion path or registration, you will love the new screen drawing tools in Dragonframe 3. Now you can resize, rotate and adjust drawn objects. Because they are vector-based, they scale perfectly and smoothly.
 

ADVANCED DMX
 
Lighting, Automated
 
Take your lighting to the next level with Dragonframe‘s exposure-based DMX lighting board. Control up to 99 lighting channels in conjunction with our DDMX-S2 or IOTA Controller. You define your lighting program before you shoot, and then watch as Dragonframe controls your lights during the shot, leaving your animators to focus on animating.
 
Keyframe Smoothing
 
Define your lighting program with keyframes. Every keyframe can be linear, smooth, or very smoothgiving you a large degree of control while maintaining an efficient programming interface.
 
Visual Perspective
 
Create an onscreen representation of your lighting setup with our new virtual lighting workspace. Place badges for each channel around the live view image.
 
Custom Exposure Lighting
 
It‘s easy to create custom lighting programs for different exposures. You can customize the exposure‘s lighting program directly, or create a new program for one or more exposures to share.
 
Quick Keyframe Adjustments
 
Select multiple keyframes, then click and drag on one to adjust them all together. You can adjust them relative to each other, or have them all set to the same value.
 
Bash Light Programming
 
Program a wight tork-lo be on for the animator and turn off before capturing the high-res image. You can even define light settle times to make sure the light is fully off before firing the camera.
 

MOTION CONTROL
 
Arc Motion Control
 
The most exciting addition to Dragonframe 3 is the new Arc Motion Control system. With this multi-axis move editor you can quickly program complex camera moves. Jog motors, set keyframes, and run quick move tests that incorporate your lighting program. No more worries about your Moco system communicating with Dragonframe. It all just works.
 
Jogpad
 
Switch to the jogpad mode to gain full control of your rig using the Dragonframe USB Keypad Controller (which already comes included with the software). Large text and a simple keypad interface mean that you can step away from the computer and get near your rig and set.
 
Move Tests
 
Once you‘ve programmed a move, you‘ll want to test it out. Run a move test within the Arc workspace and see how it looks. The move test captures video assist frames only, in order to speed up the test process. On a long move, you can reshoot just the section you‘re working on. You‘ll have the move perfected in record time.
 
Markers
 
You can reduce the amount of keyframes by placing visual markers at the positions you would like to hit, then adjusting the existing keyframe handles to hit those points.
 
Hardware Integration
 
Currently the Arc motion control system works with our IOTA Controller or Arduino boards running our DFMoco sketch. More motion control systems may be added in the future.
 

New in Dragonframe 3.5
 
Native Code
Dragonframe 3.5 is a complete rewrite of the software in C++, replacing the Java version we have supported up until now. Overall it provides improved performance with better resource (RAM/CPU) usage.
 
Faster Project Loading
Projects load immediately because you no longer have to wait for frames to load in.
 
No Playback Frame Limitations
You can play your entire sequence of frames at any time. No more memory constraints.
 
Faster, More Fluid Live View
Faster live view rate (up to 30 fps with Canon) with lower CPU usage.
 
Improved Frame Hiding
Frame hiding is now more intuitive and easier to use.
 
Mac Retina and Full-Screen Support
Make the most of your Retina display with full retina support.
Systemvoraussetzungen Windows

Systemvoraussetzungen Macintosh