V-Ray Next for Katana Workstation
  • V-Ray Next for Katana Workstation

Chaos Group:
V-Ray Next for Katana Workstation

V-Ray ist ein professioneller, hochoptimierter „State of the Art" Renderer für Katana. V-Ray ist dabei sehr einfach und intuitiv in der Handhabung. Die Software liefert bestechende Bilder bei extrem kurzen Rechenzeiten.

Art.Nr.: 33578
Standard Software
  • Win/Linux
  • engl.
Extra Render Nodes:
Auswahl zurücksetzen
ab 71,40
inkl. MwSt.
Elektronische Lieferung per E-Mail

V-Ray Next for Katana Workstation beinhaltet:
  • 1 User Interface floating license
  • 1 Universal Render Node floating license



Production-proven rendering with a full suite of tools to create photoreal imagery and animation.
Built to handle the absolute toughest projects and largest scenes.
Highly optimized, adaptive ray tracing for exceptional speed and scalability.
Full creative control over lighting and look development with a variety of shaders, textures, lights and render controls.
Integrated seamlessly with Foundrys Katana® and designed to fit any production pipeline.
Top studios rely on V-Ray for Katana to create award-winning animation & visual effects.

Powerful production rendering
V-Ray for Katana delivers highly-optimized, adaptive ray traced rendering to meet the demands of professional animation and VFX. Render true cinematic quality with global illumination, depth of field and motion blur.

Massive scenes
V-Ray for Katana is built to handle huge workloads and massive scenes with heavy geometry and textures. V-Ray supports Katanas native workflows and adds optimized instancing for even more performance.

Global illumination
Choose from ray traced (unbiased) and hybrid (biased) global illumination methods for the best balance of quality and speed.

Physical lights
Simulate realistic natural, artificial, and image-based lighting with a wide range of light types and shapes, including area lights, mesh lights and more.

Physically-based materials
Create physically-based materials with multiple layers now with GGX highlights. And choose from a variety of purpose-built shaders for specialized materials.

Out-of-core tiled textures
Work with production-ready, multiresolution tiled textures in memory-efficient TX and OpenEXR formats.

V-Ray scene workflow
Bring in complete shading networks for V-Ray materials built in Autodesk Maya and 3ds Max. Export and render V-Ray scene files with V-Ray Standalone.

Characters & creatures
Create photoreal characters and creatures with V-Rays optimized tools and shaders for skin, ray traced SSS, hair and fur.

Volume rendering
Import OpenVDB, Field 3D, and PhoenixFD files with the V-Ray Volume Grid, and fine-tune rendered output with V-Ray‘s versatile volume shader.

Render elements
Select from over 30 built-in render elements for complete control in compositing.

Get smarter, faster and more powerful rendering with V-Ray Next for Katana - now supporting Katana 3 & the new Hydra Viewer.

Adaptive Dome Light
Faster, cleaner and more accurate image-based environment lighting based on V-Ray Scene Intelligence.

Streamlined lighting setup
New V-Ray Light creation menu and streamlined UI controls make lighting setup fast and easy.

New Physical hair material
Creating realistic hair materials is easier than ever with melanin-based color and glint and glitter highlight controls.

The V-Ray Material adds support for PBR shaders with new Metalness reflection controls.

Cryptomatte render elements
Automatically generate ID mattes with support for transparency, depth of field and motion blur.

Denoise render elements
Denoise individual render elements for added control in compositing. Denoised elements seamlessly recompose into a denoised beauty pass. Animation is supported.

Improved inline documentation
Inline documentation is improved throughout and is now available for all lights, as well as several shaders and V-Ray nodes.