V-Ray for Unreal
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  • V-Ray for Unreal

Chaos Group:
V-Ray for Unreal

With V-Ray for Unreal you get the best of both worlds —real-time & ray tracing.


Art.Nr.: 33515
Lizenz:
Standard Software
  • Win
  • engl.
Produktart:
Laufzeit:
Extra Render Nodes:
Auswahl zurücksetzen
ab 71,40
inkl. MwSt.
Lieferung:
Elektronische Lieferung per E-Mail
V-Ray for Unreal Workstation beinhaltet:
  • 1 User Interface floating license
  • 1 Universal Render Node floating license
 
 
 
The fastest, simplest way for you to:
1. Bring V-Ray scenes into real-time
2. Render ray traced images directly from Unreal
 

Now you can bring V-Ray scenes from 3ds Max, Maya, SketchUp and Rhino directly into the Unreal Editor. And for the first time, you can render ray traced, photorealistic images with V-Ray directly from Unreal.
 
 
USE THE WORKFLOW YOU ALREADY KNOW
 
To bring a V-Ray scene into Unreal is simple.
 
Create the scene the same way you normally do using V-Ray for 3ds Max, Maya and SketchUp. Then, export a V-Ray scene from your host application and import it using V-Ray for Unreal.
 
Thats it, youre in without needing to be a game engine expert.


SMART TRANSLATION OF MATERIALS AND LIGHTS
 
When you import your scene, V-Ray for Unreal automatically converts your materials and lights into real-time equivalents for UE workflows.
 
At the same time, your original materials from V-Ray for 3ds Max, Maya and SketchUp remain connected to their real-time versions and are called up when youre ready to render.


TRUE PHOTOREALISTIC RENDERING DIRECTLY FROM UNREAL
 
When you render with V-Ray for Unreal, you get the exact same photorealistic quality that V-Ray is known for.
 
V-Ray taps into the full combined power of your GPUs and CPUs for ultrafast ray tracing.


YOUR GATEWAY TO VIRTUAL REALITY
 
Once your V-Ray scene is imported, youll be ready to take full advantage of the VR capabilities in the Unreal Editor.
 
V-Ray for Unreal makes it fast and easy to create high quality, immersive VR.


GREAT LOOKING REAL-TIME, GREAT LOOKING RENDERS
 
Now you can build great looking real-time experiences and ray traced renders all from a single, shared workflow using V-Ray for Unreal.


PHYSICAL MATERIALS & TRANSLATION
Automatically converts V-Ray materials to approximate Unreal materials. Original V-Ray materials are used when rendering.

V-Ray LIGHT BAKING
Bake your ray-traced lighting with V-Ray for the highest quality real-time illumination.
Supports static objects.

ACCURATE LIGHTING 
Render your Unreal scenes with physically accurate, ray-traced lighting from V-Ray.

GLOBAL ILLUMINATION
Render realistic bounced light using V-Rays Brute force and proprietary Light cache global illumination.

GPU+CPU Rendering
Render on all your hardware with support for CPUs, NVIDIA GPUs, or a combination of both.

RENDERING ANIMATION
Render sequences from the Unreal Sequence Editor to create V-Ray-quality, ray-traced animated cinematics.
To render deforming objects, use animated V-Ray Proxy objects.

DISTRIBUTED RENDERING
Leverage the power of multiple machines working together to speed up rendering and light baking.

RENDER ELEMENTS
Supports a wide range of render elements for better control in compositing.

V-RAY PROXY SUPPORT
Load high-resolution assets at render time using memory-efficient V-Ray Proxy objects.

UNREAL FOLIAGE SUPPORT
Compatible with Unreal‘s native foliage system for rendering large environments and landscapes.
Currently supports static foliage.